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Gamedev | Registered: Feb 18, 2013 12:48
Hi there!
My name is Frith Prey! Previously known as Foxersthe Prey!
I'm a friendly green fox with a tailmaw named Kibbles! 83
I know magic, including healing, blue 'foxfire', and rainbow magic, even if I'm not good at offensive forms of magic. That's okay though because I consider myself a pacifist!
I love tailmaws and vore! I also really enjoy eggs, soft cooking, and soft snuff, but I'm just in general a very kinky fox.
Me and
Ms.Monika are in a polyamorous 'harem' with the shadekin Rayllumen. <3
Ray is my pred too, along with
Cloverwolf68 , which is just as important to me!
My Flist: https://www.f-list.net/c/frith%20prey/
(Updated link.)
I'm a proud member of
vore-furs
Also,
Egglayers
CuckoldFurs
TAiL-Obsessed_Furries
maleherm
Cboys_Of_FA
PolyFurs
Oldschoolgamers
FurryGameMaker
CreepyCommentsWelcome
My name is Frith Prey! Previously known as Foxersthe Prey!
I'm a friendly green fox with a tailmaw named Kibbles! 83
I know magic, including healing, blue 'foxfire', and rainbow magic, even if I'm not good at offensive forms of magic. That's okay though because I consider myself a pacifist!
I love tailmaws and vore! I also really enjoy eggs, soft cooking, and soft snuff, but I'm just in general a very kinky fox.
Me and

Ray is my pred too, along with

My Flist: https://www.f-list.net/c/frith%20prey/
(Updated link.)
I'm a proud member of

Also,









Stats
Comments Earned: 138
Comments Made: 131
Journals: 13
Comments Made: 131
Journals: 13
Featured Journal
Might be Redoing my Game.
a month ago
Hi everyone.
I've been working on my game for around a decade. It is my first ever adult game project and my first attempts at 'proper' pixel art.
But there are a few notable issues with Pixel Game Maker MV. The engine bug with tiles has made my spikes obsolete hasn't been fixed for around 5 years, and more importantly, games made with the engine don't work on some Windows 11 computers. The sequel to Pixel Game Maker MV, Action Game Maker, is coming out later this year and I'm thinking of switching to it. But, because it uses Godot I probably can't import my current game to it.
I'm considering starting over with my game. I want to learn how to animate using the bones system in Action Game Maker, which should hopefully save a lot of time animating, which is around half of the time spent when working on my game. But I think it would also look better too. I have seen some good bone based animations for scenes before. I just hope this engine will let me achieve something similar that I will be happy with.
I also want to rework the systems I laid out in my current game. More or at least a better arsenal of spells. More potion effects. More enchanted items. Voring monsters and allies. I also want to try and do better spritework this time. Maybe not a masterpiece of pixel art, but I want to really give a go at shading and stuff! I looked back and I think the proportions of certain scenes were ... Bad. And can be improved.
I don't know if spellcrafting will make a return, honestly. I felt like it was kind of impulsive, but did it because it was a lot easier than it sounds (and it was.) But I will definitely be making Frith, the player character, a c-boy, because I am one and want to make a game where I can be one. I discovered my 'true' gender identity later in the game's development. There probably won't even be a herm option in this version.
I already have a good idea for the story I want to make for the game, which I think will be pretty interesting. Before, the next update was going to give a taste of that, but now it may be a while. The content for the game should be very similar, along with the content I was going to make for this version of the game. Transformation, such as CTF is something I definitely want to do, though it could potentially be tricky with how bones work. I'm hoping I'll figure it out!
Thanks for listening. If anyone has any advice on animating bones, especially if such things would be good for the content of my game, let me know.
I've been working on my game for around a decade. It is my first ever adult game project and my first attempts at 'proper' pixel art.
But there are a few notable issues with Pixel Game Maker MV. The engine bug with tiles has made my spikes obsolete hasn't been fixed for around 5 years, and more importantly, games made with the engine don't work on some Windows 11 computers. The sequel to Pixel Game Maker MV, Action Game Maker, is coming out later this year and I'm thinking of switching to it. But, because it uses Godot I probably can't import my current game to it.
I'm considering starting over with my game. I want to learn how to animate using the bones system in Action Game Maker, which should hopefully save a lot of time animating, which is around half of the time spent when working on my game. But I think it would also look better too. I have seen some good bone based animations for scenes before. I just hope this engine will let me achieve something similar that I will be happy with.
I also want to rework the systems I laid out in my current game. More or at least a better arsenal of spells. More potion effects. More enchanted items. Voring monsters and allies. I also want to try and do better spritework this time. Maybe not a masterpiece of pixel art, but I want to really give a go at shading and stuff! I looked back and I think the proportions of certain scenes were ... Bad. And can be improved.
I don't know if spellcrafting will make a return, honestly. I felt like it was kind of impulsive, but did it because it was a lot easier than it sounds (and it was.) But I will definitely be making Frith, the player character, a c-boy, because I am one and want to make a game where I can be one. I discovered my 'true' gender identity later in the game's development. There probably won't even be a herm option in this version.
I already have a good idea for the story I want to make for the game, which I think will be pretty interesting. Before, the next update was going to give a taste of that, but now it may be a while. The content for the game should be very similar, along with the content I was going to make for this version of the game. Transformation, such as CTF is something I definitely want to do, though it could potentially be tricky with how bones work. I'm hoping I'll figure it out!
Thanks for listening. If anyone has any advice on animating bones, especially if such things would be good for the content of my game, let me know.
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Mibu fox
Favorite Music
Vaporwave
Favorite TV Shows & Movies
The ones by Studio Ghibli
Favorite Games
Changed, Mibibli's Quest, Undertale, Oneshot
Favorite Gaming Platforms
NES, retro PC (DOS and ASCII)
Favorite Animals
Foxes and tailmaws! 83
Favorite Foods & Drinks
Fish. Spicy stuff. :3
Favorite Quote
"It's tail time!" -Gex