Building Skeletal Animations - dysphoria for humans
2 years ago
I've been building a skeletal animation system lately for my future games I'm making, and I've shared some of the drafts with friends. The systems designed to quickly swap assets of body parts easily in and out so that you can recycle the same run animation or dance animation across multiple assets so it makes great for scaling content in games. I'm excited for it because it's the first time I've really felt determined for great character driven content. Its been a long journey and I've met so many beautiful people who have helped or given advice on their processes for creating various fursonas or character designs and I feel like I've really embodied that. So finally giving myself the space to absorb that and express that on a large scale is something I'm quite excited about.
I've felt a sense of uneasiness with human designs, or a general aversion to the human body. Limbs are too long or chest too narrow, something doesn't feel quite right. I can put on the nice clothes, or have a great haircut- even dye my hair. But it feels subpar for me compared to a great character design. There's a whole section psycho-analytical component dedicated to why I may be that way, and I think for you as well if you are on a platform like this. What made you feel odd to be human? I don't even want to hear your response haha, it might be too deep a response. But the point is I'm trying to express that if you keep watching me I'm going to show you something great and unique one day that everyone I've met these last few years and encouraged me or taught me is going to come out in a very interesting way.
I hope too when its ready you'll be able to use the tools I made to join me on this and bring your characters to life in a game. That too is one of the areas I'm looking forward to. Having a system of compatible parts means that even if you cannot animate- you can use other peoples animations to animate your own assets and that brings me joy seeing a hundred people working together to bring their characters bigger then what they could do alone.
I've felt a sense of uneasiness with human designs, or a general aversion to the human body. Limbs are too long or chest too narrow, something doesn't feel quite right. I can put on the nice clothes, or have a great haircut- even dye my hair. But it feels subpar for me compared to a great character design. There's a whole section psycho-analytical component dedicated to why I may be that way, and I think for you as well if you are on a platform like this. What made you feel odd to be human? I don't even want to hear your response haha, it might be too deep a response. But the point is I'm trying to express that if you keep watching me I'm going to show you something great and unique one day that everyone I've met these last few years and encouraged me or taught me is going to come out in a very interesting way.
I hope too when its ready you'll be able to use the tools I made to join me on this and bring your characters to life in a game. That too is one of the areas I'm looking forward to. Having a system of compatible parts means that even if you cannot animate- you can use other peoples animations to animate your own assets and that brings me joy seeing a hundred people working together to bring their characters bigger then what they could do alone.